Why does the Unity engine have so much issues in general? Gamer Bhoy a écrit :I hope Sega does fix this, as I believe the hub is badly optimized. For now, keeping the number of subscribed mods low might improve performance. Fortunately, this is a thing we can fix, hopefully giving quite a large performance boost for anyone using mods. Having a large number (or even just a moderate number in some cases) of mods subscribed to may cause quite a lot of slowdown on various setups. Another performance bug we've just found is the way the program handles Workshop Mods. We have left the "Simple Emulator" as a launch option for those using less powerful machines such as laptops or notebooks. The emulator itself runs entirely on your CPU, so if none of the above suggestions have an effect on emulation speed, your processor may unfortunately not be powerful enough to run the emulator through Unity. These settings, particularly HQ2X, will have an impact on your GPU rendering time for the emulator screen, although nowhere near as much as the above suggestions Un-check the boxes for HQ2X / Scanlines, and turn TV projection to minumum Which you may experience some screen tearing in your Hub room, this has been shown to improve emulator performance somewhat Un-check the Vsync box in the Room Settings menu This will help with framerate in the Hub, and may improve performance if you prefer to run the emulator on the TV rather than in fullscreen Go to the Room Settings area, and lower the graphical quality This disables all Unity graphical effects that may be slowing your GPU down Check the "Start in Fullscreen" button box in Emulator Settings, or click "Fullscreen" to the left of the TV if you've exited the game Run the emulator in fullscreen mode, rather than on the TV screen If your emulator is running slowly, there are several things you can do:
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